![]() A method of using different vertex group names to reference different bones on multiple objects that use the same mesh will no longer work.When linking a mesh object from 2.93 in 3.0, if the object is made local but the mesh remains linked, Blender will not be able to read the mesh's vertex groups.When opening an older file only one of the available name lists would be chosen for each mesh (preferring the longest), and others are discarded.For more information: the Blender 3.0 release log the Blender 3.x roadmap the Blender 3.0 reel the Blender Is community video (in 1-2 hours) December 2021 Ton Roosendaal, Blender Foundation. It is impossible to have a different list of names in different objects using the same mesh. Blender 3.0 is available as Free Software download on.Vertex group names are now stored in the meshes directly instead of objects.blend files by disabling the Proxy to Override Auto Conversion user preferences Experimental setting. Proxy evaluation code remains for the time being, and it is still possible to skip automatic conversion of proxies in existing. * Automatic conversion of proxies to library overrides on file load. * Removal of operators to create proxies from linked data-blocks. Proxies are being removed from Blender in the 3.x series. Lots of polishing and fixes was done, in particular in the (auto-)resync process, and to enhance the support of complicated features like point caches.Basic RNA API has been extended and should now allow all necessary operations (see #86656 for details).This means that loading blend files saved in Blender 3.0 in an older version of Blender will loose data (namely, inserted local modifiers, constraints etc. Some long-standing technical debt was addressed in how insertion of local modifiers or collections is handled in local overrides of objects. ![]() This often avoids losing layer-specific settings (like the Exclude flag) when re-organizing the collections, and allows for future improvements like adding custom properties to layers ( D12016, rBb18d0244, rB3db37075). The process re-syncing Layer collections in View layers to match with current Collections hierarchy in the scene has been enhanced to enable re-using as much as possible exiting layers.zstandard package was added to bundled python to enable scripts to manipulate zstd-compressed.This improves loading and saving speed while producing files of similar size: blend files compressed using the Zstandard algorithm is now supported and saving files with compression enabled uses Zstandard instead of gzip ( D5799, rB2ea66af7). The speed when opening a blend file linking many (thousands or more) data-blocks from a same library has been greatly improved ( #89194, D11757, rBdb4fe8e3). ![]() GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported.Blend files saved in Blender 3.0 with compression enabled won't load in older versions of Blender. This test is of Blender's Cycles benchmark with various sample files. blender.exe -b -python \$DEBUG_HOME\blender-setgpu.pyīlender is an open-source 3D creation and modeling software project. Volumes/Blender/Blender.app/Contents/MacOS/Blender \$BLEND_ARGS > \$LOG_FILEĮxport PWD=\$DEBUG_HOME\blender-2.81-windows64 Volumes/Blender/Blender.app/Contents/MacOS/Blender -b -python \$DEBUG_HOME/blender-setgpu.py
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